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Bethesda has released The Elder Scrolls Online update 2.35 (PS5 version 1.005.000) today on consoles for the Lost Depths DLC, which was released on PC earlier this month. Here are The Elder Scrolls Online September 6 patch notes.
New Item Sets We have added several new item sets and Monster Masks to acquire from the Lost Depths dungeons:
New Achievements and Titles This update introduces over 46 new achievements and 6 new titles.
New Furnishings New Bust and Trophy furnishings have been added to commemorate victory in Earthen Root Enclave and Graven Deep. In addition, completing these dungeons on any difficulty unlocks purchase of two new achievement furnishings from Undaunted Quartermasters:
New Rewards for the Worthy Several new Rewards for the Worthy are now available to acquire:
Choose Title Music (for real this time!) You actually now have the ability to choose which title music theme plays on the game’s login screen. In the Audio Settings tab, there is a new drop down labeled “Intro Music”. Select which Chapter you’d like to listen to and just give it a few moments to swap over (the default will always play the most recent chapter’s song).
Since Damage over Time has been adjusted in this Update, it means we also needed to re-evaluate some of our healing standards as well to ensure they feel properly balanced against one another. In order to preserve the more reactive gameplay our healer and support roles fulfill, we opted to not make Healing over Time effects easier to keep up in most cases (with a few exceptions with class skills). Currently, Healing over Time feels significantly stronger than Damage over Time and we’re attempting to address that in a few ways.
“Sticky”, or target based, Healing over Time effects that apply to a character will now be weaker than before, while static-based Healing over Time will be ever so slightly stronger. The logic there is that static-based healing currently feels far riskier to engage with as it roots you to an area, making you more susceptible to burst and high damaging Area of Effect attacks, while target-based healing effects can stack much easier and allow for free range of movement.
Currently, the Nightblade’s melee spammable options are a bit behind other melee spammables in terms of both flavor and impact in PvE areas, so we’re adjusting both morphs to give some love. Surprise Attack’s morph option reinforces the need for positioning as an assassin and continues to add some minor damage with the Sundered proc, while Concealed Weapon retains its stealthy and agile emphasis with less restrictions and more reward for playing from the shadows.
We’re also taking away the ease of access of having crowd control on their primary ability to reduce some of their overbearing nature in PvP situations, ensuring they need to look to other tools and make operational costs for running CC options like other classes. This was originally added since the class lacked a potent crowd control option in their kit, which has been amended in this Update by improving the functionality of Aspect of Terror.
Source: The Elder Scrolls Online forum
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